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ออฟไลน์ rapininth

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แนะนำทริปผมบ้างนะครับ
« เมื่อ: 14/08/10, 12:58:00 »
มีทริปอะไรดีๆ แนะนำด้วยนะครับ  ;D  ไม่มีแล้วครับแฮ่ๆๆๆ
« แก้ไขครั้งสุดท้าย: 25/04/11, 07:19:01 โดย rapininth »

ออฟไลน์ samsung

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New Year Blue Posts
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Even during the holidays, Ghostcrawler and several blue posters were active.

Tanking in Wrath of the Lich King
I think what you're trying to say here is that tanking is too hard in LK? If so, I'd beg to differ, at least compared to BC. Just off the top of my head: Mobs are rarely taunt or CC immune now. All tanks have a ranged taunt and a ranged pull. All tanks have AE tanking potential. Tanking trees have a lot more utility and fewer passive survivability or threat talents. Etc.
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We did add DKs to make it easier to find tanks, and it has. We also added Dungeon Finder to make it easier to assemble groups, and it has. Neither of those designs guaranteed you could find a tank within 30 sec, and really nobody expected them to.

At the end of the day, tanking is a lot of work. Tanks are generally called upon to lead groups, set the pace of run, and keep things organized. Even a healer by contrast can kind of go along for the ride, healing here and there without really understanding the encounter mechanics. (I'm talking the 5-player Dungeon Finder experience here.) If there's a wipe, it's often blamed on the tank. If the dps pull aggro, it's often blamed on the tank. It takes a certain kind of player to want to tank, and really we're not trying to change that. We just want to do what we can to keep you from having to sit around too long waiting for a tank, up to and including you deciding to tank the run yourself. sfhfeuwqoq
wow power leveling
Dungeon Finder and the gear requirements
The gear requirements are very generous. They are there more to make sure that somebody who has no idea what they are doing (say someone's first character who doesn't even know the dungeon names) doesn't get into one of the harder instances until they have a little more than quest blues.

If you're sophisticated enough to be posting on these forums, then you're sophisticated enough to know what tanking an Icecrown dungeon requires and whether you're up to the task.

Deathbringer's Will
We tried to choose stats that were appropriate for melee dps and it would just work randomly from there.
wow power leveling
Nibelung's proc - Val'kyr
One thing we would like to do is make it so the procs/val'kyr do not miss bosses. We agree that it can be pretty frustrating to have something like this when there is no way around it. Unfortunately we don't have an estimate on when this could be implemented.

Cataclysm itemization
Just a couple of things I want to touch on for this subject:
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We do want to and try to use all available stats for gear. If every Elemental piece was haste and crit, then every piece would look the same and get very boring.
We feel it is okay for certain stats to be more valuable than others, but on the class side things have gotten too lopsided, usually because of over-generous talents that convert stats or give e.g. too much haste. No stat should ever be worth twice the value of another. We are aware of these issues and this is a big part of the talent tree redo we have planned for Cataclysm.
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Generally speaking, combat ratings are too high right now. This is partly because of the above but also because item levels ended up being higher than we initially designed in order to embrace the heroic model we started using in Ulduar and in all the raid dungeon since then. Players should not ideally be worried about hitting the haste and crit caps ever, and certainly not at the very beginning of Icecrown Citadel. In return, the ratings in Cataclysm should be much harder to cap.wow gold zdm.